15 Mar
2009
15 Mar
'09
12:41 p.m.
http://bugs.winehq.org/show_bug.cgi?id=17715 --- Comment #8 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-03-15 07:41:46 --- Created an attachment (id=19961) --> (http://bugs.winehq.org/attachment.cgi?id=19961) [wined3d] fix expp shader asm instr also for GLSL Someone should take a look if this is the right way to emulate the different behaviour for D3D8. I'm just passing different writemasks (WINED3DSP_WRITEMASK_3 for <vs_2_0 and WINED3DSP_WRITEMASK_0 else) to shader_glsl_add_src_param. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.