http://bugs.winehq.org/show_bug.cgi?id=58483 --- Comment #8 from Andrey Gusev <andrey.goosev@gmail.com> --- (In reply to Stefan Dösinger from comment #7)
Created attachment 79951 [details] Add a dirty region on texture creation
This patch is probably more correct than attachment 79949 [details]. It adds a dirty region to the texture on creation. That fixes the game without ignoring read only maps and without breaking the AddDirtyRect test.
The invisible issue is that this means managed and sysmem resources have a system memory copy allocated on creation, increasing the VM size even if the texture is never used.
Works for me too. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.