1 Sep
2016
1 Sep
'16
10:26 p.m.
https://bugs.winehq.org/show_bug.cgi?id=41224 --- Comment #6 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to Ruslan Kabatsayev from comment #5)
(In reply to Henri Verbeet from comment #4)
That said, it may just be a matter of adding wglGetPixelFormat() in the "USE_WIN32_OPENGL" block in wined3d_adapter_init(), similar to wglSwapBuffers(). Yes, this does appear to fix it:
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