http://bugs.winehq.org/show_bug.cgi?id=26365 --- Comment #20 from wanderer(a)fastmail.fm --- Additional observation, in case it may help at some point: after triggering the bug in the test runs I've been using to generate traces, when I quit to the title-screen menu, the ancillary graphics (the frame surrounding the menu, and the "monster summoner" and the monsters it summons, but not the background graphic or the menu entries themselves) are not visible below a certain height. I've been trying to produce logs which might contain more useful information, but going stab-in-the-dark with individual debug channels seems unproductive, and trying for a +all trace - with any class, apparently - results in animation so slow and choppy I can rarely even get past the title-screen menu and have never managed to actually load the saved game. (As best I can discern, it seems to only accept mouse-click input which arrives when a frame is actually being drawn, or something like that.) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.