https://bugs.winehq.org/show_bug.cgi?id=25912 Maarten Baert <misc(a)maartenbaert.be> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |misc(a)maartenbaert.be --- Comment #73 from Maarten Baert <misc(a)maartenbaert.be> --- I still have the same problem with Wine 5.15, with the NVIDIA proprietary driver (on a GeForce GTX 660), in SketchUp 2017. I tried all the workarounds in this thread and some other thinks, these are the results: These workarounds all work: - set environment variable __GL_MaxFramesAllowed=1 - call glFinish() right after glXSwapBuffers() - call glXSwapBuffers() twice (which suggests that it is indeed a triple buffering issue) These do not work: - set environment variable vblank_mode=0 (does not affect proprietary NVIDIA driver) - enable/disable vsync in NVIDIA configuration tool - enable/disable flipping in NVIDIA configuration tool IMHO the best solution would be to call glFinish() after glXSwapBuffers() for all child OpenGL windows. Or perhaps only if glGetString(GL_VENDOR) is "NVIDIA Corporation" to avoid a performance hit for the other drivers. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.