https://bugs.winehq.org/show_bug.cgi?id=40863 --- Comment #14 from Rogutės <rogutes(a)gmail.com> --- Created attachment 55041 --> https://bugs.winehq.org/attachment.cgi?id=55041 Fallout 4 with WINEDEBUG=+d3d,+d3d11,+dxgi,+fixme warn+d3d only adds this: warn:d3d:resource_init Format WINED3DFMT_R16_TYPELESS cannot be used for depth/stencil buffers. warn:d3d:resource_init Format WINED3DFMT_R16_TYPELESS cannot be used for depth/stencil buffers. warn:d3d:resource_init Format WINED3DFMT_R16_TYPELESS cannot be used for depth/stencil buffers. warn:d3d:resource_init Did not find a suitable GL resource type for resource type WINED3D_RTYPE_TEXTURE_2D. warn:d3d:wined3d_texture_init Failed to initialize resource, returning 0x8876086c warn:d3d:texture_init Failed to initialize texture, returning 0x8876086c. warn:d3d:wined3d_texture_create Failed to initialize texture, returning 0x8876086c. Attached a log with +d3d,+d3d11,+dxgi,+fixme. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.