http://bugs.winehq.org/show_bug.cgi?id=23496 Summary: Gothic 3 - water is missing Product: Wine Version: 1.1.42 Platform: x86-64 URL: http://www.gothic3.com/index.php?do=097099116105111110 061109101100105097 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: kgbricola(a)web.de CC: hverbeet(a)gmail.com Created an attachment (id=29330) --> (http://bugs.winehq.org/attachment.cgi?id=29330) dirty workaround to let the water show again The water is completely transparent after this commit, which is a regression: 4651dd86bfa0ada56dbff2aecbd90bba1c0b4f5f is the first bad commit commit 4651dd86bfa0ada56dbff2aecbd90bba1c0b4f5f Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Mar 25 22:51:24 2010 +0100 wined3d: Implement independent color write masks. :040000 040000 15cac9b5921acbacca205b5661b1dfbe1eebc7c7 5332a8367e523d0f62f53850eef510b44a88c647 M dlls This could be a driver bug or we have to set the glColorMask for index 0 or the mixing of glColorMask and glColorMaskIndexedEXT calls is a bit tricky. I haven't found the spec for glColorMaskIndexedEXT to have a look. This happens with a geforce 8800gts, 195.36.24. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.