http://bugs.winehq.org/show_bug.cgi?id=22307 Summary: Depth of field blur effects lag behind animation in Dragon Age: Origins Product: Wine Version: 1.1.42 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: winehq(a)tibit.com During Dragon Age cut scenes, depth of field effects appear as a sort of blur stencil overlaid atop a scene, with cut-outs in the shape of the characters that are supposed to remain in focus. Under wine, these cut-out shapes often do not get updated as characters move and scenes change. As a result, lots of oddly-shaped blurs are appear where they should not be. (For example, half of a character's face might be in focus while the other half is blurry.) Careful examination shows that the odd blur shapes match the edges of models that were on screen a few seconds earlier. I'll attach some screen shots to demonstrate. Notice that the blur effects have nearly-correct shapes and positions in the first shot, but they remain the same in the subsequent shots even when the characters have moved or the scene has changed. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.