https://bugs.winehq.org/show_bug.cgi?id=56172 vmawi2fjl45r(a)opayq.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |vmawi2fjl45r(a)opayq.com --- Comment #2 from vmawi2fjl45r(a)opayq.com --- Running into this problem on KDE with a different game. It's apparent that many different games interpret lack of rendering as a hang and crash. XWayland works around this by rendering new frames once in a while even if rendering callback is not being invoked by the compositor. I think WINE should implement this on native Wayland backend too, since, just like X applications, Windows applications expect rendering to never pause by itself and some do not respond well to such assumption being violated. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.