23 Feb
2026
23 Feb
'26
4:38 p.m.
http://bugs.winehq.org/show_bug.cgi?id=59333 --- Comment #31 from Adalyn <adibtw@tuta.io> --- if the script is applied correctly, it should be using at least 800 threads, and basically every available CPU cycle the kernel will provide all that should be necessary to use it is adding the script as a component to any object in the scene -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.