http://bugs.winehq.org/show_bug.cgi?id=6932 ------- Additional Comments From stefandoesinger(a)gmx.at 2006-25-12 04:08 ------- if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE] || stateblock->renderState[WINED3DRS_EDGEANTIALIAS] || stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) { glEnable(GL_BLEND); checkGLcall("glEnable GL_BLEND"); That is what I meant. Remove the whole stateblock->renderState[WINED3DRS_BLENDFACTOR] != 0xFFFFFFFF condition. Christoph, do roads and cards look like they are supposed to when you remove that? Please report the other issues in seperate bugs, except if they are regressions that occured with the same patch. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is.