https://bugs.winehq.org/show_bug.cgi?id=38531 --- Comment #2 from Maik Wagner <maiktapwagner(a)aol.com> --- Hello Sebastian, thanks for the heads up. I made the changes as suggested in the forum and I think I isolated the problem. The crash occurs when clicking on the "Done" button in a local multiplayer game and the timer before the game starts runs out. This is the console output that occurs then: ^[^[^[ fixme:d3d8:d3d8_device_GetPaletteEntries iface 0x138398, palette_idx 0, entries 0x33e0cc unimplemented. fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of other threads -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.