22 Feb
2009
22 Feb
'09
6:29 p.m.
http://bugs.winehq.org/show_bug.cgi?id=10631 --- Comment #36 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-02-22 12:29:01 --- Yeah, the vertex shader duplication infrastructure fixes this issue. In COH it was a genuine recompile before, the game switched between two incompatible decls. Now WineD3D creates two GL vertex shader, one matching each declaration. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.