https://bugs.winehq.org/show_bug.cgi?id=40164 Fernando Otero <granamachine-wa(a)yahoo.com.ar> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |granamachine-wa(a)yahoo.com.a | |r --- Comment #4 from Fernando Otero <granamachine-wa(a)yahoo.com.ar> --- (In reply to Matteo Bruni from comment #2)
Then we could ideally use Vulkan as another option for translating D3D APIs in addition to OpenGL. Could be possible to actually IMPROVE native performance of DirectX 9/10/11 games, by taking advantage of Vulkan's new features? I assume this would require much more than the mere translation of calls. But, if doable, no doubt it would be revolutionary.
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