http://bugs.winehq.org/show_bug.cgi?id=24746 Rafał Mużyło <galtgendo(a)o2.pl> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |galtgendo(a)o2.pl --- Comment #7 from Rafał Mużyło <galtgendo(a)o2.pl> 2011-02-10 07:03:19 CST --- While it's probably not quite related, in bug 25717, one of the problems is similar to this one - fbo vs backbuffer, in favor of backbuffer. I too have minor floods of err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ state.c / 4411 (framebuffer) err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1090 (fbo) (though it seems there are not as many with backbuffer). However, I've got an ati card and I'm using open drivers. Multisampling seems to make no difference there. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.