http://bugs.winehq.org/show_bug.cgi?id=24916 --- Comment #10 from GyB <gyebro69(a)gmail.com> 2012-05-28 07:12:30 CDT --- (In reply to comment #9)
Maybe it's the lack of s3tc that makes it work. Commenting out the "GL_EXT_texture_compression_s3tc" line from gl_extension_map[] in dlls/wined3d/directx.c should have about the same effect with the closed nvidia driver.
Yes, indeed...after commenting out the line in directx.c and recompiling Wine, the game starts normally with the binary Nvidia driver as well, when D3D hardware acceleration is selected. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.