28 Mar
2008
28 Mar
'08
11:17 a.m.
http://bugs.winehq.org/show_bug.cgi?id=10570 --- Comment #7 from Andrew Charles Hurst <a.hurst(a)shef.ac.uk> 2008-03-28 06:17:15 --- A little investigating... in wined3d/state.c we end up with: (not vertex/pixel shaders on my TNT2) so the big else clause in state_fog() is reached. stateblock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_LINEAR -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.