[Bug 54595] New: Split/Second crashes on launch due to missing HLSL_IR_RESOURCE_LOAD instruction type
https://bugs.winehq.org/show_bug.cgi?id=54595 Bug ID: 54595 Summary: Split/Second crashes on launch due to missing HLSL_IR_RESOURCE_LOAD instruction type Product: vkd3d Version: 1.6 Hardware: x86-64 OS: Linux Status: NEW Severity: minor Priority: P2 Component: hlsl Assignee: wine-bugs(a)winehq.org Reporter: andrey.goosev(a)gmail.com Distribution: --- 03c8:err:d3dcompiler:D3DCompile2 Shader log: 03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:436: E5017: Aborting due to not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD. 03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:478: E5017: Aborting due to not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD. 03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:520: E5017: Aborting due to not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD. 03c8:err:d3dcompiler:D3DCompile2 03c8:err:d3dcompiler:D3DCompile2 Shader log: 03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:469: E5017: Aborting due to not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD. 03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:511: E5017: Aborting due to not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD. 03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:553: E5017: Aborting due to not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD. 03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:594: E5017: Aborting due to not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD. 03c8:err:d3dcompiler:D3DCompile2 1.6-171-gb1e13d6e -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54595 Zeb Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Split/Second crashes on |Split/Second crashes on |launch due to missing |launch (needs sm1 sample |HLSL_IR_RESOURCE_LOAD |instructions) |instruction type | CC| |z.figura12(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54595 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |http://files.aspyr.com/supp | |ort/DTS_Demo_Installer.zip Summary|Split/Second crashes on |Multiple games need SM1 |launch (needs sm1 sample |sample instructions support |instructions) |(Split/Second, Death to | |Spies: Moment of Truth | |demo) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54595 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Multiple games need SM1 |Multiple games need SM1 |sample instructions support |sample instructions support |(Split/Second, Death to |(Split/Second, Death to |Spies: Moment of Truth |Spies: Moment of Truth |demo) |demo, Cloning Clyde) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54595 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Multiple games need SM1 |Multiple games need SM1 |sample instructions support |sample instructions support |(Split/Second, Death to |(Split/Second, Death to |Spies: Moment of Truth |Spies: Moment of Truth |demo, Cloning Clyde) |demo, Cloning Clyde, Legend | |of Grimrock 2) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54595 --- Comment #1 from Nikolay Sivov <bunglehead(a)gmail.com> --- HLSL_IR_RESOURCE_LOAD is implemented in current vkd3d I believe. Immediate failure for Death to Spies is different for me: - tex2Dproj() - https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/219; - clip() - https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/211; - numeric array indexing with a variable (exact expression is filterTaps[i*2+0]). Current compiler also fails to resolve constant expression like this: --- static const int NUM_BLUR_TAPS=4; static const float4 filterTaps[NUM_BLUR_TAPS] = --- I'll probably going to look at that next. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54595 --- Comment #2 from Nikolay Sivov <bunglehead(a)gmail.com> --- The fix for array size expression is at https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/228. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54595 --- Comment #3 from Nikolay Sivov <bunglehead(a)gmail.com> --- (In reply to Nikolay Sivov from comment #2)
The fix for array size expression is at https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/228.
This is now merged https://source.winehq.org/git/vkd3d.git/commit/d856be05196adc2dc83c5228acf2a.... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54595 --- Comment #4 from Gijs Vermeulen <gijsvrm(a)gmail.com> --- It seems this one is fixed for me with wine-9.4-146-g552cc456d18 and current vkd3d-git. The Split/Second demo only has some warnings related to HLSL compilation, but runs fine otherwise. Cloning Clyde also doesn't show any messages related to HLSL compilation anymore, unless +d3dcompiler is specified. Andrey and/or Nikolay, can you confirm? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54595 --- Comment #5 from Nikolay Sivov <bunglehead(a)gmail.com> --- I think it's fine to mark as fixed, once you tested enough of those. Following bugs should be more targeted. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54595 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED --- Comment #6 from Gijs Vermeulen <gijsvrm(a)gmail.com> --- (In reply to Nikolay Sivov from comment #5)
I think it's fine to mark as fixed, once you tested enough of those. Following bugs should be more targeted.
Thanks. In that case, marking FIXED. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54595 Nikolay Sivov <bunglehead(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #7 from Nikolay Sivov <bunglehead(a)gmail.com> --- Closing bugs fixed in 1.13. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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