[Bug 6955] Software vertex blending not implemented (affects NOLF2, Divinity 2, ...)
1 Feb
2013
1 Feb
'13
5:45 p.m.
http://bugs.winehq.org/show_bug.cgi?id=6955 --- Comment #120 from Bjoern Bidar <theodorstormgrade(a)googlemail.com> 2013-02-01 11:45:14 CST --- Workd okish but getting a lot: err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5860 But don't know if its caused by the patch or by my application. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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