[Bug 7970] D3DERR_INVALIDCALL when building is deshrouded in C&C 3, probably vertex shaders
8 Apr
2007
8 Apr
'07
1:44 a.m.
http://bugs.winehq.org/show_bug.cgi?id=7970 ------- Additional Comments From rm(a)eightyfive.net 2007-07-04 20:44 ------- Created an attachment (id=5682) --> (http://bugs.winehq.org/attachment.cgi?id=5682&action=view) updated fix updated patch to return WINED3D_OK when pRect->left = pRect->right or pRect->top = pRect->bottom. about tests: i haven't written anything like this until now (at least not in c/c++). i'll look into it but i can't make any promises. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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