[Bug 7970] D3DERR_INVALIDCALL when building is deshrouded in C&C 3, probably vertex shaders
http://bugs.winehq.org/show_bug.cgi?id=7970 ------- Additional Comments From rm(a)eightyfive.net 2007-07-04 19:37 ------- Created an attachment (id=5678) --> (http://bugs.winehq.org/attachment.cgi?id=5678&action=view) fix for wined3d/surface.c which causes the D3DERR_INVALIDCALL after adding adding an error message to every return of D3DERR_INVALIDCALL and WINED3D_INVALIDCALL i found out that the crash is caused by a validity check in wined3d/surface.c this patch fixes the problem by allowing pRect->left = pRect->right (which is =0 when the crash occurs). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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