[Bug 421] Implement a DIB engine
http://bugs.winehq.org/show_bug.cgi?id=421 --- Comment #395 from SQLek <sql7(a)wp.pl> 2010-11-25 12:41:56 CST --- Created an attachment (id=32129) --> (http://bugs.winehq.org/attachment.cgi?id=32129) fallout 1.2 - statistic from WINEDEBUG=+dibdrv In game/battle i have one frame per 5 sec. In interface i have one frame per 2-3 sec. Also i forgot say that i have curent 1.3.7. 11045 trace:dibdrv:DIBDRV_SetDeviceClipping physDev:0xXXXX, vis_rgn:0xXXXX, clip_rgn:(nil) - potentialy can be ignored - intro is displayed with black frame. 1288 trace:dibdrv:DIBDRV_SetDIBits physDev:0xXXXX, hbitmap:0xXXXX, startscan:0, lines:480, bits:0xXXXX, bmi:0xXXXX, coloruse:0 1288 trace:dibdrv:DIBDRV_BitBlt physDevDst:0xXXXX(DDB), xDst:0, yDst:0, width:640, height:480, physDevSrc:0xXXXX(DIB-DIBFMT_DIB8), xSrc:0, ySrc:0, rop:00cc0020 - allways in that seqence (one after another) and starts when cursor display. Also tested 15 and 16 bpp and got: err:xrender:get_xrender_format_from_color_shifts No XRender format found! x 100 and mysterious x-error that end application. Also starting x-server in 8bpp slows down fallout and many pallete glithes ocurs. Don't tested starting fake xserver with xinit with 8bit. With 16bpp crash like normal 16bpp. I get out of ideas. Thx for reading :D -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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