[Bug 6499] Command and Conquer Generals (Zero Hour) explosions are invisible
23 Oct
2006
23 Oct
'06
8:38 a.m.
http://bugs.winehq.org/show_bug.cgi?id=6499 ------- Additional Comments From hverbeet(a)gmail.com 2006-23-10 03:38 ------- Could you attach a screenshot? Last I tried the game the explosions in the intro were visible. What's nasty about this game is that it seems to take different render paths based on the gfx card's PCI ID though. For example, the white/green terrain issue only occurs (occured? haven't tried lately) if you pass a PCI ID for a GF6xxx or higher, if you pass a GF5xxx ID it looks correct. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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