[Bug 3835] Stronghold 2 crashes
http://bugs.winehq.org/show_bug.cgi?id=3835 lionel.ulmer(a)free.fr changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wine-bugs(a)winehq.org AssignedTo|wine-bugs(a)winehq.org |oliver_stieber(a)yahoo.co.uk ------- Additional Comments From lionel.ulmer(a)free.fr 2005-14-11 14:44 ------- Oliver, You have a nice example of multi-threaded D3D9 application: 0009:trace:d3d:IWineD3DDeviceImpl_SetupTextureStates glEnable(...) call ok device.c / 318 0009:trace:d3d:IWineD3DDeviceImpl_SetupTextureStates -----------------------> Updated the texture at Sampler 0 to have new texture state information 000d:trace:d3d9:IDirect3DDevice9Impl_SetLight (0x5590bcc0) Relay 000d:trace:d3d:IWineD3DDeviceImpl_SetLight (0x59adad40) : Idx(0), pLight(0x5c2efacc) Which of course leads to a crash in the GL driver. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. You are on the CC list for the bug, or are watching someone who is.
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