[Bug 17577] New: Lost Planet's shader compile failure
http://bugs.winehq.org/show_bug.cgi?id=17577 Summary: Lost Planet's shader compile failure Product: Wine Version: 1.1.16 Platform: PC URL: http://www.lostplanet-thegame.com/ OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: andras(a)csevego.net CC: stefandoesinger(a)gmx.at Created an attachment (id=19735) --> (http://bugs.winehq.org/attachment.cgi?id=19735) shader generation/compilation log When game starts, it would like to compile some shaders. But I think transition between d3d - opengl fragment shader is broken. It results broken picture. Look at this line: trace:d3d_shader:shader_addline GL HW (21, 437) : R0.xyzw = (Using texture2DLod in fragment shader. It can be a copy paste bug or mistyped variable. Partial shader generation log attached. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17577 --- Comment #1 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-03-01 14:26:28 --- The fixme is caused by the shader the game passes in. In D3D, it is legal to use texldl in a pixel shader, but in opengl you can't use the equivalent Texture*Lod in a fragment shader. However, most drivers still allow it. I don't quite understand the driver's complaints about the shader, it seems a bit obscure. Note though that "Using texture2DLod in fragment shader" is NOT in the real shader. It is just written to the FIXME channel between the shader_addline traces, that makes it look strange. What could be wrong though is that there seems to be a "R1.xyzw =" too much. Maybe I forgot to remove a shader_add_dst call in my recent patches. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17577 --- Comment #2 from Austin English <austinenglish(a)gmail.com> 2009-09-03 12:25:16 --- Is this still an issue in current (1.1.29 or newer) wine? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17577 Andras Kovacs <andras(a)csevego.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED --- Comment #3 from Andras Kovacs <andras(a)csevego.net> 2010-01-28 16:17:21 --- (In reply to comment #2)
Is this still an issue in current (1.1.29 or newer) wine?
No, the game currently works for me. Slow, but works. I'll mark it fixed then. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17577 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #4 from Alexandre Julliard <julliard(a)winehq.org> 2010-02-05 11:38:50 --- Closing bugs fixed in 1.1.38. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
participants (1)
-
wine-bugs@winehq.org