[Bug 2410] DOOM 3 misses some opengl32 wgl* and Cg functions
http://bugs.winehq.org/show_bug.cgi?id=2410 ------- Additional Comments From Uwe.Girlich(a)philosys.de 2004-12-08 00:52 ------- I just got a reply from a support request to Activision: --- Response (William Penn) - 08/11/2004 01:53 PM Hi, Thank you for expressing an interest in Activision products. I'm sorry you're having problems with DOOM 3. We do not support emulators or games running on emulators. --- But anyway, I'm sure that the non-rendering of Subviews (Doom 3 internal word for all the in-game monitors) is directly related to the missing of the Pbuffer functions. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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