[Bug 6847] DirectPlay metabug. Implement dplay tcp/ip provider.
http://bugs.winehq.org/show_bug.cgi?id=6847 Ambro <ambro(a)b4ever.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |ambro(a)b4ever.net --- Comment #20 from Ambro <ambro(a)b4ever.net> 2008-05-20 13:51:31 --- I got the S.T.A.L.K.E.R. multiplayer beta (probably the full game too) to work with native dplay dlls. Do this (on a clean system): - download DirectX runtime (do NOT use dlls from a windows partition): http://download.microsoft.com/download/6/4/c/64c3d3d6-c5da-47eb-9db4-86e45b9... - run the executable and select a folder to extract to - extract dxnt.cab using cabextract - copy dp* from the .cab archive to windows/system32 - override dlls with winecfg: dplay,dplayx,dpnaddr,dpnet,dpnhpast,dpnlobby - register dlls: for f in dplayx.dll dpnet.dll dpnhpast.dll dpnhupnp.dll dpvacm.dll dpvoice.dll dpvvox.dll; do wine regsvr32 $f; done -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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