[Bug 1609] Grim Fandango regression: no sound in animated cutscenes
http://bugs.winehq.com/show_bug.cgi?id=1609 ------- Additional Comments From bjoern_pfeiffer(a)gmx.de 2003-23-08 21:09 ------- I can confirm this bug. Wine Version 20030813 (CVS). Here's a tracelog of the start of the game. The warnings do not reappear later, when other cutscenes are played but there is one right at the start, so i guess they might be related. I will leave out the fixmes for directdraw, starting with dsound-stuff. [...] fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x403e2b10)->(00010021,00000011) fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_PRIORITY not fully supported fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_PRIORITY not fully supported fixme:wave:IDsDriverBufferImpl_SetVolumePan (0x403f3c98,0x403f48b4): stub! fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_EXCLUSIVE not fully supported fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_EXCLUSIVE not fully supported err:dsound:DirectSoundCreate8 dsound already opened fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_EXCLUSIVE not fully supported fixme:wave:IDsDriverBufferImpl_SetVolumePan (0x403f3c98,0x403f48b4): stub! err:dinput:SysMouseAImpl_Unacquire Unacquiring a not-acquired device !!! fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_PRIORITY not fully supported fixme:winmm:MMDRV_Exit Closing while ll-driver open To me fixme:wave:IDsDriverBufferImpl_SetVolumePan (0x403f3c98,0x403f48b4): stub! looks most interesting, like a call to the mixer-api, that is stubbed/left unhandled. Maybe the sound channel for the cutscenes is muted thereafter? But just a guess, actually I have no idea. Hope this will help. Thx, Björn -- Configure bugmail: http://bugs.winehq.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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