[Bug 8540] C&C3: Malfunctioning shaders (ATI)
http://bugs.winehq.org/show_bug.cgi?id=8540 Sven <catnip(a)web.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |catnip(a)web.de --- Comment #8 from Sven <catnip(a)web.de> 2007-12-19 04:13:09 --- Same problem with Radeon HD2600 and newest ATI drivers. Have to set UseGLSL=disabled for now. What's the meaning of "0:1:"? My DISPLAY is ":0.0" fglrx 8.43.2 wine 0.9.51 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2: "Vertex shader was successfully compiled to run on hardware.\n" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3: "Fragment shader(s) linked, vertex shader(s) linked." ... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
participants (1)
-
wine-bugs@winehq.org