[Bug 7398] lockon crashes with null pointer dereference during loading
29 Apr
2008
29 Apr
'08
7:28 a.m.
http://bugs.winehq.org/show_bug.cgi?id=7398 --- Comment #3 from Austin English <austinenglish(a)gmail.com> 2008-04-29 02:28:06 --- (In reply to comment #2)
Sorry for the long time to make a reply on this, didnt have means to test it until now. The game doesnt crash because of this anymore. Now it just needs native oleaut32 and has some issues with drawing clouds and some corruption on higher graphics detail. Otherwise its playable.
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