[Bug 34928] New: X Rebirth only (re)draws HUD Elements
http://bugs.winehq.org/show_bug.cgi?id=34928 Bug #: 34928 Summary: X Rebirth only (re)draws HUD Elements Product: Wine Version: 1.7.6 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: skython(a)web.de Classification: Unclassified Created attachment 46545 --> http://bugs.winehq.org/attachment.cgi?id=46545 Screenshot 1: Rendering bugs after starting a new free game. The game doesn't renders everything except the HUD. When you start a new free game the screen becomes black and only the HUD elements are visible. If any of the HUD elements is moving, you see them being 'copied' over the black background. The attached screenshots are showing this behaviour. If you alter some graphics settings (for example antialiasing) while ingame, you can see the game rendering everything just fine for a single frame. But then again the rendered scene doesn't redraw and HUD is being copied again. You can see this behaviour on the second screenshot. The terminal repeatedly says: err:d3d:wined3d_debug_callback 0x193ef0: "GL_INVALID_OPERATION error generated. Buffer is mapped.". err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64 I'm using Archlinux and the current Wine version 1.7.6 I already tried altering several rendering settings using winetricks. No luck so far. Any help is appreciated -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34928 --- Comment #1 from skython <skython(a)web.de> 2013-11-16 06:00:23 CST --- Created attachment 46546 --> http://bugs.winehq.org/attachment.cgi?id=46546 Screenshot 2: After changing Antialiasing in-game. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34928 branimir.maksimovic(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |branimir.maksimovic(a)gmail.c | |om --- Comment #2 from branimir.maksimovic(a)gmail.com 2013-11-16 20:59:37 CST --- Game requires 64 bit windows to run even if it is 32 bit executable. On Windows this gives process full 32 bit address space. Wine limits 32bit process memory to 2GB(I think), so program won't run properly. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34928 kaito.linux(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |kaito.linux(a)gmail.com --- Comment #3 from kaito.linux(a)gmail.com 2013-11-17 03:46:32 CST --- I have exactly the same bug + the gl error, using the current Wine version 1.7.6. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=34928 --- Comment #4 from Austin English <austinenglish(a)gmail.com> --- This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.37 or newer) wine? If so, please attach the terminal output in 1.7.37 (see http://wiki.winehq.org/FAQ#get_log). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=34928 Kimmo Myllyvirta <kimmo.myllyvirta(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |kimmo.myllyvirta(a)gmail.com --- Comment #5 from Kimmo Myllyvirta <kimmo.myllyvirta(a)gmail.com> --- Created attachment 55188 --> https://bugs.winehq.org/attachment.cgi?id=55188 Terminal output, XRebirth 2.51 Still an issue with wine-1.9.15 and legacy 2.51 version of the game. Looks about the same as before, still not rendering correctly. Terminal output doesn't reveal much, but; "GL_INVALID_OPERATION error generated. Buffer is mapped." errors do not show up anymore. This error pops up immediately after the game is launched; err:d3d:wined3d_debug_callback 0x4efa900: "GL_INVALID_OPERATION error generated. Source and destination dimensions must be identical with the current filtering modes.". WINEDEBUG=warn+d3d reveals a lot of these warnings while in the main menu or playing the game; warn:d3d:context_load_shader_resources No resource view bound at index 0, 0. warn:d3d:state_blend WINED3D_RS_EDGEANTIALIAS enabled, but unexpected src blending param. Additionally: Latest 4.0 version of the game does not even start. It crashes inside lua51_64.dll before reaching the main menu, but the rendering issue is visible on the intro/logo video before the crash. Egosoft released OS X and Linux versions of the game a year ago, so not a major issue (for me). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=34928 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia(a)gmail.com --- Comment #6 from Józef Kucia <joseph.kucia(a)gmail.com> --- (In reply to Kimmo Myllyvirta from comment #5)
WINEDEBUG=warn+d3d reveals a lot of these warnings while in the main menu or playing the game; warn:d3d:context_load_shader_resources No resource view bound at index 0, 0. warn:d3d:state_blend WINED3D_RS_EDGEANTIALIAS enabled, but unexpected src blending param.
Could you try if the patch from bug 32774 changes anything? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=34928 --- Comment #7 from Kimmo Myllyvirta <kimmo.myllyvirta(a)gmail.com> --- Created attachment 55189 --> https://bugs.winehq.org/attachment.cgi?id=55189 Looking good so far (In reply to Józef Kucia from comment #6)
Could you try if the patch from bug 32774 changes anything?
Yes, that fixes videos, main menu and game play. 4.0 crash remains, but that's a different issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=34928 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- See Also| |https://bugs.winehq.org/sho | |w_bug.cgi?id=32774 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=34928 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |DUPLICATE --- Comment #8 from Józef Kucia <joseph.kucia(a)gmail.com> --- (In reply to Kimmo Myllyvirta from comment #7)
Yes, that fixes videos, main menu and game play.
This should be fixed in git. Please restest if possible. Closing this bug as a duplicate of 32774. *** This bug has been marked as a duplicate of bug 32774 *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=34928 --- Comment #9 from Kimmo Myllyvirta <kimmo.myllyvirta(a)gmail.com> --- (In reply to Józef Kucia from comment #8)
This should be fixed in git. Please restest if possible. Closing this bug as a duplicate of 32774.
Confirming fixed. The game is playable now, no major rendering issues seen after an hour of gameplay. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=34928 Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #10 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> --- Closing Duplicate -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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