[Bug 24458] New: Final Fantasy XIV Benchmark: Crashes after clicking start.
http://bugs.winehq.org/show_bug.cgi?id=24458 Summary: Final Fantasy XIV Benchmark: Crashes after clicking start. Product: Wine Version: 1.3.3 Platform: x86-64 URL: http://uk.download.nvidia.com/nzone/international/benc hmarks/ffxiv/FFXIVBenchmark.zip OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: cinco_flare(a)hotmail.com Created an attachment (id=30856) --> (http://bugs.winehq.org/attachment.cgi?id=30856) Console and snips of winedebug+all before exception After selecting options and clicking start, a black window appears and immediately crashes. Native d3dx9_36.dll or 41 can be used for a workaround, but even then, the framerate is very slow and there's some flickering. Even when running on a brand new install of windows 7, the DirectX End-User Runtime Web Installer needs to be run to update 9.0c files. Probably most of these updates are awaiting implementation in wine. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24458 --- Comment #1 from Randy <cinco_flare(a)hotmail.com> 2010-09-18 21:03:38 CDT --- Created an attachment (id=30857) --> (http://bugs.winehq.org/attachment.cgi?id=30857) Same as last but with d3dx9_36 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24458 Randy <cinco_flare(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24458 joaopa <jeremielapuree(a)yahoo.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree(a)yahoo.fr --- Comment #2 from joaopa <jeremielapuree(a)yahoo.fr> 2010-09-18 21:22:30 CDT --- Backtraces with +all channel are pretty useless. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24458 Luke Bratch <l_bratch(a)yahoo.co.uk> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |l_bratch(a)yahoo.co.uk -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24458 --- Comment #3 from Randy <cinco_flare(a)hotmail.com> 2010-09-28 21:11:41 CDT --- It looks like a lot fixmes and related functions deal with d3dformats and there was: fixme:d3d:debug_d3dformat Unrecognized 0x36314c41 (as fourcc: AL16) WINED3DFORMAT! So I tried adding ATOC, AL16 and R16 but that just stopped format fixmes for those three formats. Next I decided to trace the last fixme to the source. D3DXCheckTextureRequirements > Pixel format adjustment not implemented yet > CheckDeviceFormat > No rendertarget support > CheckRenderTargetCapability > if (!(check_format->Flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE; I Followed check_format back to CheckDeviceFormat in the log and it showed WINED3DFMT_R10G10B10A2_UNORM. WINED3DFMT_FLAG_RENDERTARGET is listed under maybe 10 different formats but not this one > http://source.winehq.org/source/dlls/wined3d/utils.c#L702 So after adding that the benchmark now gets past the exception only to hit another one, but it looks a lot like bug 22555. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24458 Randy <cinco_flare(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED --- Comment #4 from Randy <cinco_flare(a)hotmail.com> 2010-11-04 20:31:01 CDT --- Fixed now. I'm guessing it was fixed by this: Matteo Bruni : d3dx9: Search for a compatible pixel format in D3DXCheckTextureRequirements. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24458 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> 2010-11-12 13:34:38 CST --- Closing bugs fixed in 1.3.7. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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