[Bug 43545] New: Path of exile crashes after a few minutes of playing
https://bugs.winehq.org/show_bug.cgi?id=43545 Bug ID: 43545 Summary: Path of exile crashes after a few minutes of playing Product: Wine Version: 2.14 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: winehq(a)khelekore.org Distribution: --- Created attachment 58945 --> https://bugs.winehq.org/attachment.cgi?id=58945 one of the crashes Debian sid, running gnome 3 on X. wine-2.14 (Staging), from deb https://dl.winehq.org/wine-builds/debian/ sid main Intel nuc, i7-5557U Graphics: Mesa DRI Intel(R) Iris 6100 (Broadwell GT3) (0x162b) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.5 Installed path of exile, tried with both 32 bit and 64 bit wine versions on different WINEPREFIX, game seems to use 32 bit version no matter what. Start game and play. It will stutter a bit every now and then which is a bit annoying, but there are other bugs on that. After a few minutes of playing, hard crash. Changing zone generally makes the crash appear faster. What information is missing? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 --- Comment #1 from Robert Olofsson <winehq(a)khelekore.org> --- Created attachment 58946 --> https://bugs.winehq.org/attachment.cgi?id=58946 another crash -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 --- Comment #2 from Robert Olofsson <winehq(a)khelekore.org> --- Created attachment 58947 --> https://bugs.winehq.org/attachment.cgi?id=58947 third crash -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 Robert Olofsson <winehq(a)khelekore.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Path of exile crashes after |Path of exile - Fall of |a few minutes of playing |Oriath crashes after a few | |minutes of playing -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 Robert Xiao <nneonneo(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |nneonneo(a)gmail.com --- Comment #3 from Robert Xiao <nneonneo(a)gmail.com> --- It sounds like this is the same memory exhaustion issue that causes my client to crash after ~1.5 hours on macOS; it's presumably more severe on Linux because of the 1GB reserved for the kernel high memory (0xc0000000~0xffffffff). On macOS the game starts with 2.2 GiB of virtual memory allocated; as soon as a game starts, this increases to about 2.8 GiB. There's a slow memory leak that causes the game to eventually consume all 4 GiB of VM space, and subsequently die. Maybe I will file a bug for that - so far I do not know where the problem is. Before it crashes, perhaps a look at /proc/<wine-pid>/maps could be instructive, in case there's some large object that's loaded to the address space that doesn't need to be. The hope is that we could reduce the initial address space memory pressure enough to make the game runnable for a longer period of time (although any memory leak will still eventually kill the game). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 --- Comment #4 from Robert Xiao <nneonneo(a)gmail.com> --- Incidentally, this might be a good time to file bugs against the x64 client - if we can get x64 support working then we won't be constrained by address space limitations. Although it will still leak, at least it will be playable. (Currently the x64 client crashes immediately on startup with an error about a "WIC factory") -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 --- Comment #5 from Robert Olofsson <winehq(a)khelekore.org> --- Created attachment 58956 --> https://bugs.winehq.org/attachment.cgi?id=58956 maps after a short time -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 --- Comment #6 from Robert Olofsson <winehq(a)khelekore.org> --- Created attachment 58957 --> https://bugs.winehq.org/attachment.cgi?id=58957 maps after a little longer -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 --- Comment #7 from Robert Olofsson <winehq(a)khelekore.org> --- Created attachment 58958 --> https://bugs.winehq.org/attachment.cgi?id=58958 maps at time of crash We do get a dialog with some error message at time of crash, so it is possible to alt-tab to terminal and grab information. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 --- Comment #8 from Robert Olofsson <winehq(a)khelekore.org> --- Exactly the same problem with wine-2.15 (Staging) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 Fincer <fincer89(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fincer89(a)hotmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 --- Comment #9 from Fincer <fincer89(a)hotmail.com> --- Happens with 64-bit Steam client, too (Wine 2.15 Staging 64-bit, Arch Linux). DirectX 9 used as a renderer. No DLL overrides. The game is playable approximately 1-2 hours until I notice some or all of the following: - missing map layout (GUI) - increased struttering/lag - some black (terrain) textures - While on a loading screen of a new instance, the title telling the new instance name may miss some letters Usually the client crashes during loading a new instance. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 --- Comment #10 from Robert Olofsson <winehq(a)khelekore.org> --- Same problem with wine-2.21 and wine-staging-2.21. Problem probably goes away if directx11 (64 bit) version could be used instead. DX11 is handled in bug 42695. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 Ronny <ronnybrendel(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |ronnybrendel(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 --- Comment #11 from Ronny <ronnybrendel(a)gmail.com> --- I confirm this problem. Game is not playable due to it. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 --- Comment #12 from Robert Olofsson <winehq(a)khelekore.org> --- With the latest changes crashes come faster. Probably due to more people playing and those other people have items on their characters that need extra textures. Just entering town and standing still will give out of memory in a minute or two now. Makes the game impossible to play. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 tokktokk <fdsfgs(a)krutt.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs(a)krutt.org -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 --- Comment #13 from Robert Olofsson <winehq(a)khelekore.org> --- On intel graphics the game becomes almost playable by setting MESA_GLSL_CACHE_DISABLE=0 before starting it. The game still crashes, but after a lot longer (30-60 minutes instead of a few minutes). The underlying problem thus seems to be memory use caused by constant shader recompilation. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43545 joaopa <jeremielapuree(a)yahoo.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree(a)yahoo.fr --- Comment #14 from joaopa <jeremielapuree(a)yahoo.fr> --- Does the bug still occur with wine-5.1? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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