[Bug 46379] New: Resident Evil HD REMASTER crashes with ERR08 : Memory overrun
https://bugs.winehq.org/show_bug.cgi?id=46379 Bug ID: 46379 Summary: Resident Evil HD REMASTER crashes with ERR08 : Memory overrun Product: Wine Version: 4.0-rc3 Hardware: x86-64 OS: Linux Status: NEW Severity: minor Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: andrey.goosev(a)gmail.com Distribution: --- Created attachment 63128 --> https://bugs.winehq.org/attachment.cgi?id=63128 +d3d_shader Can crash after ~2 minutes of gameplay with 'Fatal error. ERR08 : Memory overrun.' Workaround is set Shadows Quality to Medium. wine-4.0-rc3-19-g2058505ceb -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46379 --- Comment #1 from Andrey Gusev <andrey.goosev(a)gmail.com> --- Created attachment 63129 --> https://bugs.winehq.org/attachment.cgi?id=63129 screenshot -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46379 --- Comment #2 from Matteo Bruni <matteo.mystral(a)gmail.com> --- 003f:err:d3d:wined3d_debug_callback 0x1c8d20: "GL_OUT_OF_MEMORY error generated. Failed to allocate CPU address space mapping for texture (consider building 64-bit app).". BTW, no reason to take a +d3d_shader log unless specifically asked. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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