[Bug 56784] New: Ragnarok Online (kRO) crashes on startup with GL_OUT_OF_MEMORY errors.
https://bugs.winehq.org/show_bug.cgi?id=56784 Bug ID: 56784 Summary: Ragnarok Online (kRO) crashes on startup with GL_OUT_OF_MEMORY errors. Product: Wine Version: 9.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: hibbsncc1701(a)gmail.com Distribution: --- Created attachment 76589 --> https://bugs.winehq.org/attachment.cgi?id=76589 Console log. As summary says. In wine-9.10, the game refuses to run. Instantly throwing a GL_OUT_OF_MEMORY error just after switching the display mode and hiding the taskbar but before blanking the screen to black. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56784 --- Comment #1 from Patrick Hibbs <hibbsncc1701(a)gmail.com> --- Created attachment 76760 --> https://bugs.winehq.org/attachment.cgi?id=76760 log with WINEDEBUG +d3d,+d3d9,+dxgi Still present in wine 9.12. Attached log with WINEDEBUG="+d3d,+d3d9,+dxgi" -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56784 Fabian Maurer <dark.shadow4(a)web.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dark.shadow4(a)web.de --- Comment #2 from Fabian Maurer <dark.shadow4(a)web.de> --- This sounds like it worked in older versions of wine, is this the case? Or did a game update break things? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56784 --- Comment #3 from Patrick Hibbs <hibbsncc1701(a)gmail.com> --- (In reply to Fabian Maurer from comment #2)
This sounds like it worked in older versions of wine, is this the case? Or did a game update break things?
The game worked in previous versions of wine. I just found some logs from older attempts at a bisect for this issue, and the last version of wine that I knew worked on my current system was wine-7.2. Unfortunately, those attempts at a bisect were inconclusive. Later versions in wine-7.x and early wine-8.x were intermittent. I.e. They would work occasionally, if the memory allocations / stars aligned, but most of the time would crash instantly. Because of this I thought the issue was related to Bug #53428, and didn't report it before now. wine-9.x always crashes instantly. The game has not been updated since those older bisect attempts were made. I could try uploading those older logs, if they would help. One of them is apparently, a partial crash log from winedbg, and another is a console log with WINEDEBUG="+d3d,+ddraw,+pid,+seh" that is 64.5MiB compressed. (So, I'd have to split it.) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
participants (1)
-
WineHQ Bugzilla