[Bug 5535] Planescape:Torment doesn't work
http://bugs.winehq.org/show_bug.cgi?id=5535 --- Comment #72 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-06-27 07:58:15 CDT --- I can reproduce the issue. The game tries to fill the entire video memory with surfaces. Each surface gets a DIB section, and GDI runs out of handles. In the old ddraw code it worked because it faked only 8 MB of video memory. Wined3d tries to make a reasonable guess based on your GPU, so usually you have up to two gigs of emulated vidmem. There are two workarounds: The first is to use the opengl renderer for directdraw, which doesn't need DIB sections for most of its surfaces. Or you could limit the video memory to a small size. See the useful registry keys wiki page for details on both settings. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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