[Bug 58670] New: [Damavand] The renderer crashes with Clickteam games
http://bugs.winehq.org/show_bug.cgi?id=58670 Bug ID: 58670 Summary: [Damavand] The renderer crashes with Clickteam games Product: Wine Version: 10.12 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs(a)winehq.org Reporter: user.pecheniok(a)gmail.com Distribution: --- When trying to play clickteam games with damavand, they crash before anything is rendered. These lines appear the most in the console: 0148:fixme:d3d_shader:shader_spirv_scan_shader Shader log: 0148:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>:25:0: W7006: Input register 9 was used without being declared. 0148:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>:26:0: W7006: Input register 10 was used without being declared. The full log is attached (This one is from FNaF World specifically) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58670 --- Comment #1 from Zak <user.pecheniok(a)gmail.com> --- Created attachment 79254 --> http://bugs.winehq.org/attachment.cgi?id=79254 Full log -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58670 --- Comment #2 from Zak <user.pecheniok(a)gmail.com> --- Problem still persists with 10.15, but there are several additional details I discovered: - the games crash only if they are in fullscreen - if you use dgVoodoo to translate dx9 to dx11, everything works properly. That might mean that the problem is specific to the dx9 backend(actually it looks like it might also be a problem with dx8 too, like in #58671) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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