[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky
4 May
2009
4 May
'09
12:47 a.m.
http://bugs.winehq.org/show_bug.cgi?id=7284 --- Comment #47 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-05-03 19:47:38 --- Take a look at the RCC instruction defined in GL_NV_vertex_program1_1 . It has some interesting language concerning this bug. We can't use this instruction in our ARB shaders as-is, but the spec may provide some hints. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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