[Bug 5526] RedAlert 2 runs very slowly after upgrade from 0.9.15 to 0.9.16
http://bugs.winehq.org/show_bug.cgi?id=5526 ------- Additional Comments From sterlingchristensen(a)hotmail.com 2006-01-07 11:22 ------- Here's my experience: wine 0.9.15, desktop @ 32 bpp: sluggish, but not too bad wine 0.9.15, desktop @ 16 bpp: fast and smooth wine 0.9.16, desktop @ 32 bpp: excruciatingly slow wine 0.9.16, desktop @ 16 bpp: seems even faster than 0.9.15(a)16 I noticed "fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16" in the wine output. I guess fullscreen 16 bpp -> 32 bpp blitting isn't very efficient? With 0.9.16(a)32, the big animation that covers most of the screen on the main menu grinds to a halt if you wave the mouse over it enough. Switching to 16 bpp or downgrading to 0.9.15 fixes this. With 0.9.16(a)16, the game seems to slow down noticably when it has to draw hit- point bars, like when you select or hover over a unit. With 0.9.16, the mouse leaves droppings (very short lived - like 1 frame) and flickers. Downgrading to 0.9.15 fixes this. Reproducable freeze with 0.9.16: Win or lose a Skirmish Game. On the screen where it shows your score, the text draws way way too slowly and then the audio starts to broken-record worse and worse until it freezes. Seems to get worse as more text appears... maybe it's redrawing all the text over and over? Red Alert 2: Yuri's Revenge 1.001 set to 1024x768 nVidia GeForce FX 5700, driver 1.0.8762 Gentoo, XOrg 7.0 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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