[Bug 4869] Soldat does not render textures properly
http://bugs.winehq.org/show_bug.cgi?id=4869 ------- Additional Comments From tehstealth(a)yahoo.com 2006-01-08 11:07 ------- Ok, according to my regression testing, this is what caused the startup crash: 50fca716fddf5af03b4c91ae5e950daff5fbdf2a is first bad commit diff-tree 50fca716fddf5af03b4c91ae5e950daff5fbdf2a (from 38440f561d4dc8a80855460bacea313a895da19b) Author: Alexandre Julliard <julliard(a)winehq.org> Date: Thu Jul 13 14:58:04 2006 +0200 ntdll: Moved the calling of the process entry point to LdrInitializeThunk. :040000 040000 de214ececc71b5bc64af2e83b7b98b8e37c702e0 b0443a177a4ed10b2c4b211ad76372acf39066e1 M dlls :040000 040000 50689804b22f894440c4ce87305702f28b729785 743067eb8372d07b34b9adfd04caa656a563ddf7 M include Now to figure out the actual polygon bug... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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