[Bug 2398] OpenGL is only used on top level windows so child windows get overdrawn
http://bugs.winehq.org/show_bug.cgi?id=2398 --- Comment #212 from Chris Boyle <chris(a)boyle.name> 2007-12-14 13:01:55 --- Created an attachment (id=9625) --> (http://bugs.winehq.org/attachment.cgi?id=9625) Log of a run of Valve SDK -> Hammer, drawing things wrongly (re Comment #209 From Roderick Colenbrander) Screenshots attached, and here's the log. There's a *lot* of fixme:d3d in it; I'm guessing that means it *is* using d3d rather than GL, meaning I should actually move all this to a new bug? The AppDB talks about a GL renderer back in Hammer v3.3, but this may have changed... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
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