[Bug 7334] Workaround for lack of 8bpp (8-bit, 256 color) support on 24bpp displays
http://bugs.winehq.org/show_bug.cgi?id=7334 --- Comment #29 from Vanessa Ezekowitz <vanessaezekowitz(a)gmail.com> 2008-05-13 10:14:21 --- Some programs require changing the screen color depth to 16bpp or 8bpp. If you are running a 24bpp X session, like 99.9% of us are, the program in question will probably fail. In the case of the game I've been arguing with, the static 256 color screens work fine, but the direct3d part (the actual game table) fails and triggers the bug. The attempt causes WINE to throw an error to the controlling terminal and the window turns all black when there should be a game screen - this bug is 100% reproducible. Invalid? Wontfix? Um.. no. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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