[Bug 5299] d3d crash in tombraider 4
http://bugs.winehq.org/show_bug.cgi?id=5299 --- Comment #14 from Igor Tarasov <tarasov.igor(a)gmail.com> 2008-06-24 16:02:45 --- Created an attachment (id=14328) --> (http://bugs.winehq.org/attachment.cgi?id=14328) wine-1.0 output on TRLE BTW, download is available. http://www.tombraiderchronicles.com/vista/tr4_demo.html (TR 4 Demo) http://www.tombraiderchronicles.com/vista/trle.html (TRLE, uses the same engine, behaves similarly). As Neils said, it no longer crashes, but behaves pretty werid. It all looks like the game is zoomed one hundred times, so that you just see few pixels rapidly changing as the camera moves. Attached is the wine output. The most weird thing is that it behaves similarly in both software and hardware rendering modes... Attaching wine output. There are few fixmes and 7 thousands of err:d3d7:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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