[Bug 57237] New: Baldur's Gate 3 (GOG) sometimes fails to launch
https://bugs.winehq.org/show_bug.cgi?id=57237 Bug ID: 57237 Summary: Baldur's Gate 3 (GOG) sometimes fails to launch Product: Wine Version: 9.18 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: mailing(a)devnull.lol Distribution: --- Created attachment 77153 --> https://bugs.winehq.org/attachment.cgi?id=77153 Output from launching bg3 using DirectX 11 Baldur's Gate 3 (GOG, patch 6) will fail to launch if choosing DirectX 11 in the launcher. During the first launch it will give a C++ runtime error code R6025 and then crash. Any subsequent launches won't have the error but will just show a black screen for a moment and then crash. If launching with Vulkan it does actually seem to play but I still get the same runtime error box. I tested this on Debian Bookworm using vanilla wine 9.18. The version of Baldur's Gate 3 I installed was the offline installer version from GOG (patch 6 specifically). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57237 --- Comment #1 from bxorc <mailing(a)devnull.lol> --- Created attachment 77154 --> https://bugs.winehq.org/attachment.cgi?id=77154 Wine output if launching bg3 with Vulkan -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57237 --- Comment #2 from bxorc <mailing(a)devnull.lol> --- I also should specify my GPU is a Nvidia RTX 3060 and the driver version is 535.183.01. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57237 --- Comment #3 from bxorc <mailing(a)devnull.lol> --- I found the issue. It seems that the game can't start when I disable my i9 CPU's hyperthreading via the kernel command line. I had "nosmt=force" set in the kernel command line and after removing it to re-enable hyperthreading the game works now. I'm no longer getting those strange assembly errors. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57237 bxorc <mailing(a)devnull.lol> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |ntdll -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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