[Bug 7965] Guild Wars locks up with "too many concurrently active lights" error
http://bugs.winehq.org/show_bug.cgi?id=7965 Jean Michel <jean.bruenn(a)ip-minds.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jean.bruenn(a)ip-minds.de --- Comment #29 from Jean Michel <jean.bruenn(a)ip-minds.de> 2007-11-24 09:58:10 --- Hello, i can acknowledge that this bug is only there when using -dx8 flag (so it seems directx8 related) i have that bug, too. Anyway, this bug comes only sometimes (related to the ingame locations i think) and i can play with -dx9. If it's helpful, i can provide some logs on that behavior, or profiling/debug informations. Cheers -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
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