[Bug 7643] Supreme Commander crashes during play
12 Mar
2007
12 Mar
'07
2:20 p.m.
http://bugs.winehq.org/show_bug.cgi?id=7643 ------- Additional Comments From hverbeet(a)gmail.com 2007-12-03 09:20 -------
pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top) + (pRect->left * This->bytesPerPixel);
I would need to test this a bit, but I think that line is wrong for the DXT formats. Those formats are based on 4x4 blocks, with Pitch being the number of bytes in a block times the width, so we should probably be using pRect->top / 4 rather than pRect->top there. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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