[Bug 4445] New: CPU usage causes Diablo II game to lose sync with self
http://bugs.winehq.org/show_bug.cgi?id=4445 Summary: CPU usage causes Diablo II game to lose sync with self Product: Wine Version: CVS Platform: PC URL: http://appdb.winehq.org/commentview.php?appId=74&version Id=315&threadId=10525 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-ipc AssignedTo: wine-bugs(a)winehq.org ReportedBy: silsor(a)gmail.com When hosting a TCP/IP game with Diablo II, the game switches to the "Your connection has been interrupted" screen when too much CPU is used by outside processes. This happens when hosting a game, so there is no external network connection to interrupt, although the game uses net sockets to communicate with itself when hosting. http://appdb.winehq.org/commentview.php?appId=74&versionId=315&threadId=1052... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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