[Bug 8357] EverQuest models not shown
http://bugs.winehq.org/show_bug.cgi?id=8357 --- Comment #50 from Stephen Johnston <sj200449(a)blueyonder.co.uk> 2009-08-08 08:14:00 --- (In reply to comment #49)
Is the original bug fixed with the current git?
I am still finding with a fresh install of fedora 11 x86_64, yum install wine kmod-nvidia and xorg-x11-drv-nvidia-libs.i586 that I need to place dx3d_30.dll in the windows/system32 dir and hack it with ghex2 to get the invisible models to resolve wine.i586 1.1.23-1.fc11 kmod-nvidia.x86_64 185.18.14-1.fc11.3 xorg-x11-drv-nvidia-libs.i586 185.18.14-3.fc11 Linux <hostname> 2.6.29.6-217.2.3.fc11.x86_64 #1 SMP Wed Jul 29 16:02:42 EDT 2009 x86_64 x86_64 x86_64 GNU/Linux Card is XFX GTS 260 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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