[Bug 14657] New: BIOSHOCK crash when loading second level
http://bugs.winehq.org/show_bug.cgi?id=14657 Summary: BIOSHOCK crash when loading second level Product: Wine Version: 1.1.2 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs(a)winehq.org ReportedBy: chourmovs(a)gmail.com CC: chourmovs(a)gmail.com Created an attachment (id=15087) --> (http://bugs.winehq.org/attachment.cgi?id=15087) console output I finally succeeded to launch Bioshock retailed version The first "airplane crash" level load good but after entering in the submarine city, the game always crash during the first loading I've to kill the processus I join what is looking like a "revelant" console output -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 Vitaliy Margolen <vitaliy(a)kievinfo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #15087|application/octet-stream |text/plain mime type| | -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 Vitaliy Margolen <vitaliy(a)kievinfo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d --- Comment #1 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-07-27 11:27:28 --- Ran out of memory: fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3014: "Vertex info\n-----------\n(0) : error C9008: malloc failed in \"mem_Alloc\"\n\nFragment info\n-------------\n(0) : error C9008: malloc failed in \"mem_Alloc\"\n" I've seen this before with new games. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 Thobias Reaper <thobias.reaper(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #2 from Thobias Reaper <thobias.reaper(a)gmail.com> 2008-08-14 09:12:06 --- *** This bug has been confirmed by popular vote. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #3 from blaise <mgavl69(a)juno.com> 2008-10-08 23:56:22 --- Created an attachment (id=16552) --> (http://bugs.winehq.org/attachment.cgi?id=16552) Shader.c ~ Fixme Errors Tested Original Bioshock.exe & Detonation v1.1 Bioshock.exe -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #4 from Rico <kgbricola(a)web.de> 2008-10-09 11:26:59 --- Created an attachment (id=16555) --> (http://bugs.winehq.org/attachment.cgi?id=16555) Dirty hack which changes the low memory area. You could try this dirty hack which changes the size of the low memory area. Probably you could get a little bit further. The patch isn't a good solution, because it only moves the border a little bit away. There are several games affected by this error message (e.g. Gothic3, Crysis). Also note: in my case the problem was that the virtual memory size is bigger than 4096MB and so wine couldn't get more memory because it's only a 32bit app. Please have a look at this value, too. I don't know if it's the same problem. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |patch -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #5 from blaise <mgavl69(a)juno.com> 2008-10-10 20:30:10 --- ::wine 1.1.6 after loading second level:: ::next section repeats ad infinitum until I quit out:: err:ntdll:RtlpWaitForCriticalSection section 0x19c65e4 "?" wait timed out in thread 0029, blocked by 002a, retrying (60 sec) fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 318 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 265 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #6 from chourmovs <chourmovs(a)gmail.com> 2008-10-12 04:54:55 --- Bug is still present in wine 1.1.6 i'm not sure problem come from Direct3d shader.c Crash occurs during loading of the second level and first level load pretty well with good shaders I think game protection and ntdll are involved I can add that patching the game is impossible because patcher don't understand how wine handle with system directories (ntdll) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 burton82 <bburton82(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |bburton82(a)gmail.com --- Comment #7 from burton82 <bburton82(a)gmail.com> 2008-11-23 05:21:19 --- bug still present in wine 1.1.9 :-( -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 blaise <mgavl69(a)juno.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mgavl69(a)juno.com --- Comment #8 from blaise <mgavl69(a)juno.com> 2008-11-26 22:01:34 --- (In reply to comment #7)
bug still present in wine 1.1.9 :-(
Did you try it with Shadershock? http://www.paolofranchini.com/shshock/viewforum.php?f=1 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #9 from burton82 <bburton82(a)gmail.com> 2008-11-27 01:16:09 --- no. because i read this is only available for ati cards. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #10 from burton82 <bburton82(a)gmail.com> 2008-11-27 10:31:28 --- okay. i tried it. But get also a "Segmentation fault" -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #11 from blaise <mgavl69(a)juno.com> 2008-11-27 17:29:34 --- 'BIOSHOCK crash when loading second level'...actually, the only way I got it to load the second level was to set the resolution,textures & everything to the lowest setting - Ingame-settings and in the \profiles\username\appdata\bioshock.ini. After that you can start turning things up little by little. The shadershock ps_v2 & ps_v2b patch work quite well with my nvidia card also. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #12 from blaise <mgavl69(a)juno.com> 2008-11-28 17:35:30 --- Using the LMA dirty hack works well with v119. The patch is rejected , for some odd reason, so I just went in and added it to preloader.c manually. There's a slight hiccup/pause after coming out the water but that may be unrelated to the hack. Thanks Rico. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 blaise <mgavl69(a)juno.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC|bburton82(a)gmail.com, | |mgavl69(a)juno.com, | |chourmovs(a)gmail.com | --- Comment #13 from blaise <mgavl69(a)juno.com> 2008-12-03 01:33:06 ---
fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 318 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 265
Is there a trace/debug I can use see where this is coming from in the Bioshock hlsl code? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #14 from H. Verbeet <hverbeet(a)gmail.com> 2008-12-03 03:29:36 --- You can use WINEDEBUG="+d3d_shader" to see what shaders the application uses. Note that that FIXME doesn't necessarily mean there's a problem with the shader itself though. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 blaise <mgavl69(a)juno.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mgavl69(a)juno.com --- Comment #15 from blaise <mgavl69(a)juno.com> 2008-12-03 11:33:05 --- (In reply to comment #14)
You can use WINEDEBUG="+d3d_shader" to see what shaders the application uses. Note that that FIXME doesn't necessarily mean there's a problem with the shader itself though.
That's true. I was thinking I could tweak or cut out the bio sm3 section that might be causing problems. Using the shadershock sm2b fixes most of it. Hlsl doesn't make sense to me, the way they pack the vert/pixel code together in one file, but that's another story. Thanks for the info. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 Dan Kegel <dank(a)kegel.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dank(a)kegel.com --- Comment #16 from Dan Kegel <dank(a)kegel.com> 2008-12-06 09:37:51 --- I just looked, and I couldn't see where anybody had submitted the LMA hack to wine-patches. Got a link? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #17 from blaise <mgavl69(a)juno.com> 2008-12-07 22:59:26 --- (In reply to comment #16)
I just looked, and I couldn't see where anybody had submitted the LMA hack to wine-patches. Got a link?
Scroll up to attachments. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #18 from Dan Kegel <dank(a)kegel.com> 2008-12-07 23:06:43 --- No, that's not what I asked. Patches stored as attachments in bugzilla get ignored by the maintainer. To get applied, they have to be sent to wine-patches. Has this one been sent there yet? If not, and the author wants it to get into wine, he should send it. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #19 from blaise <mgavl69(a)juno.com> 2008-12-07 23:13:07 --- (In reply to comment #18)
No, that's not what I asked. Patches stored as attachments in bugzilla get ignored by the maintainer. To get applied, they have to be sent to wine-patches. Has this one been sent there yet? If not, and the author wants it to get into wine, he should send it.
It's a "dirty hack" not a patch. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #20 from Dan Kegel <dank(a)kegel.com> 2008-12-08 08:00:47 --- Oh, ok. (Maybe we need a "dirty hack" keyword in bugzilla :-) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 Artem Semendyaev <lifeissecret(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |lifeissecret(a)gmail.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 chourmovs <chourmovs(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #15087|0 |1 is obsolete| | --- Comment #21 from chourmovs <chourmovs(a)gmail.com> 2009-03-11 07:55:05 --- Created an attachment (id=19880) --> (http://bugs.winehq.org/attachment.cgi?id=19880) console output for wine 1.1.6 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 John P Sims <jsims2359(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jsims2359(a)gmail.com --- Comment #22 from John P Sims <jsims2359(a)gmail.com> 2009-09-06 02:06:02 --- As of 1.1.28, this crash no longer occurs for me. Anyone else see this? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #23 from blaise <mgavl69(a)juno.com> 2009-09-11 16:36:40 --- (In reply to comment #22)
As of 1.1.28, this crash no longer occurs for me. Anyone else see this?
I can 2nd that. As of 1.1.29+ for me the level loading is fine. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 Dan Kegel <dank(a)kegel.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #24 from Dan Kegel <dank(a)kegel.com> 2009-09-11 16:45:11 --- Great, marking fixed. Can you add a test report to the appdb? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 --- Comment #25 from John P Sims <jsims2359(a)gmail.com> 2009-09-12 00:32:39 --- http://appdb.winehq.org/objectManager.php?sClass=version&iId=17740 I posted this late last month or earlier this month - I forget. Do I need to add anything else? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14657 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #26 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:24:30 --- Closing bugs fixed in 1.1.30. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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