[Bug 43082] New: adapter->vram_bytes = 128 * 1024 * 1024
https://bugs.winehq.org/show_bug.cgi?id=43082 Bug ID: 43082 Summary: adapter->vram_bytes = 128 * 1024 * 1024 Product: Wine Version: 2.8 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: winetest(a)luukku.com Distribution: --- dlls/wined3d/directx.c#l6590 function static BOOL wined3d_adapter_init_nogl few lines later adapter->driver_info.name = "Display"; 6598 adapter->driver_info.description = "WineD3D DirectDraw Emulation"; 6599 if (wined3d_settings.emulated_textureram) 6600 adapter->vram_bytes = wined3d_settings.emulated_textureram; 6601 else 6602 adapter->vram_bytes = 128 * 1024 * 1024; 6603 In worst case wine sets the gpu memory amount only 128 Mb. That's really low even for cpu integrated gpus nowadays. I don't know the limits of DirectDraw applications or Games, but would think that they would handle higher amount just fine. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43082 --- Comment #1 from Bruno Jesus <00cpxxx(a)gmail.com> --- Is there a real program being affected by this? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43082 Jeff Zaroyko <jeffz(a)jeffz.name> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEEDINFO Ever confirmed|0 |1 --- Comment #2 from Jeff Zaroyko <jeffz(a)jeffz.name> --- As a "worst case" a moderate amount like 128MB makes sense for most old apps. Setting higher amounts can make programs perform worse. e.g. see bug 42126. Like Bruno, I'm also interested to know which app is affected and how. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43082 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEEDINFO |RESOLVED Resolution|--- |INVALID --- Comment #3 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to winetest from comment #0)
dlls/wined3d/directx.c#l6590
function
static BOOL wined3d_adapter_init_nogl
That is only executed when there is no OpenGL support or it's been explicitly disabled via the DirectDrawRenderer registry key. In that case defaulting to 128 MB seems perfectly fine to me (actually it might be too much, if anything). Bottom line, I don't see any bug. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43082 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #4 from Austin English <austinenglish(a)gmail.com> --- Closing. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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